RULES INTERPRETATIONS
Some clarifications from recent gaming sessions, regarding several rules:
1. Martial Arts. If you substitute your martial arts for your strength, you are entering killing combat. You may use martial arts to raise your EV (strength) by one column shift without entering killing combat.
2. Wealth. When buying items in the game we will henceforth be using wealth as a stat, instead of actual amounts of money you may have on hand. To buy items you will make rolls on the action table using your wealth stat, as per the rules.
3. Initiave. I have decided to utilize the optional, open-ended initiative rules. Under this rule, if you roll a "0" on your initiative roll, you may roll again and add the result, as in normal rolls of doubles. Your final initiative score is your base, plus the sum of all your rolls. If you roll a 1 on any re-roll, however, your final initiative score reverts to your base initiative.
Thank you for your attention.
GM
1. Martial Arts. If you substitute your martial arts for your strength, you are entering killing combat. You may use martial arts to raise your EV (strength) by one column shift without entering killing combat.
2. Wealth. When buying items in the game we will henceforth be using wealth as a stat, instead of actual amounts of money you may have on hand. To buy items you will make rolls on the action table using your wealth stat, as per the rules.
3. Initiave. I have decided to utilize the optional, open-ended initiative rules. Under this rule, if you roll a "0" on your initiative roll, you may roll again and add the result, as in normal rolls of doubles. Your final initiative score is your base, plus the sum of all your rolls. If you roll a 1 on any re-roll, however, your final initiative score reverts to your base initiative.
Thank you for your attention.
GM















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