An online archive for a Blood of Heroes campaign set in the AlertForce Universe (1986-Present)

Sunday, July 31, 2005

Message for Paul

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Saturday, July 30, 2005

Character Creation Method

Hi all:

I have long thought that the character creation method in DC Heroes was a little complicated, so I'm going to simplify it. The goal I have in mind is to conduct (at least at first) a LOW POWERED GAME. This means I want to really tone down the level of the powers we have. I want 7 -9 AP's to be a VERY STRONG power. Eventually, as we get Hero Points and raise those, things will power up, but to start with I want LOW POWERS. This may seem harsh, but I think it will be more fun in the long run.


In any event, here are the rules we are going to follow, if you want to make a new character:

For attributes:

Pick whatever stats you want, within the following rules:
1. No singe attribute greater than 9
2. No Row of attributes can add up to more than 18
3. No Column of attributes can add up to more than 12

For Powers:

Pick whatever powers you want, within the following rules:
1. Your power AP's cannot add up to more than 20
2. You may not have any power with an AP score of more than 9, and if you pick a power at level 9, none of your other powers may exceed 5 aps.
3. If you do not pick a power at level 9, you may have two powers at level 7, with none of your other powers greater than 5.
4. No linked powers
5. No power reserve

For Skills:
You may pick any skills you like, within the following rules:
1. your skills may not add up to more than 15
2. No single skill may be greater than 9ap.
3. All characters will have Detective at 5, Acrobatics at 3, Vehicles at 3 and Martial Arts at 3, and these do not count towards your 15 total skill points.

For Wealth:
All characters will have a wealth of 3. You may add additional points to your wealth score only if your powers add up to less than 20 or your skills add up to less than 15. For each point your powers or skills totals are below their max, you can add 1 point to your wealth score.

Drawbacks/Disadvantages:
Each character must have 1 major drawback/vulnerability/disadvantage, and 1 minor one. Questions on what is major or minor can be resolved by your best judgment, with approval by the GM.

If you have an existing character you want to play, you must make modifications as necessary to see that they conform to these rules.


-Chad/GM

3 Comments:

  • At 4:35 PM, Blogger Rich Washabaugh... said…

    So we're creating completely new characters?

     
  • At 4:40 PM, Blogger Rich Washabaugh... said…

    Also with that, is the character builder listed in the links acceptable for making characters as specified?

     
  • At 8:42 PM, Blogger C. Cicconi said…

    It is your decision whether to create a new character or not. If you want to use Ginsu, just take one of his character sheets and tone the scores down to fit within that mold. The character builder, as I saw it, is just a place to put in scores and make a template. Since we are not using the "point purchase" values for character creation, that part doesn't matter.

     

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Friday, July 29, 2005

Here is something you may need.


Here is something you may need. Those of you who have played remember it well. Those who haven't will soon learn its importance.

Chad

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Members invited

Hi all:

If you are reading this you probably got your invitation to join this blog as a member. So far I've invited:

John, Paul, Rob, Roxanne, Bryan, Ellen, and Greg (not sure if he still uses the same email address).

I don't have Dickie's email address, so someone post it as a comment here or send it to me (this blog's url is not in the blogger index so I doubt we will get any unwanted traffic) and I'll invite him.

I hope we all have fun with the new RPG campaign, and I hope this blog is an easy way to keep a campaign record/archive. It's sure easier to set this up than to hand code a web page like I used to do with the old AlertForce sites or the Gaming Group site. I'd like to try using this method this time since it's so easy.

Here are a few introductory notes in preparation for getting things started:

1. NOTE: THIS BLOG POSTS ITEMS FROM THE BOTTOM UP, SO YOU SHOULD SCROLL TO THE BOTTOM AND READ THE POSTS FROM THERE TO THE TOP. READING FROM THE TOP DOWN WILL BE BACKWARDS CHRONOLOGICALLY

2. EVERYONE SHOULD DOWNLOAD A PROGRAM CALLED TEAMSPEAK (IT'S FREE). JUST GO TO GOOGLE AND SEARCH ON TEAMSPEAK AND YOU WILL FIND THE WEBSITE. ITS A FREE DOWNLOAD AND YOU WANT THE CLIENT (NOT THE SERVER) SOFTWARE. WE WILL GET YOU SET UP AND BE USING THIS FOR DOING SUBPLOTS OVER THE NET BETWEEN LIVE GAMES.

3. I'M STILL DETERMINING EXACTLY HOW MANY HERO POINTS WE WILL USE TO START NEW CHARACTERS, OR WHICH VERSIONS OF EXISTING CHARACTERS WE WILL BE USING. FURTHER DETAILS WILL BE POSTED HERE LATER. PUT THIS BLOG IN YOUR FAVORITES AND CHECK BACK LATER FOR MORE INFO.



Chad

1 Comments:

  • At 2:53 PM, Blogger C. Cicconi said…

    You once heard of a school for mutants somewhere in upstate New York. You also heard there was someplace in Alaska where "paranormal" people go for protection and training. You really know nothing more than that. You could go to the free clinic and get a checkup to see if anything is wrong with you, or you might consider seeing a doctor or looking up a geneticist at the University to have yourself tested.

     

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Thursday, July 28, 2005

Introduction/Background

Here is your introduction/background for the game. Each of you will receive an email with additional details specific to your character and his/her memories when your character is completed.

Chad/GM


BACKGROUND INFORMATION:


Ten years have passed since the last AlertForce adventures. The year is 2012.

The world is not as it was.

In September 2005, a minor nuclear war erupted on the Korean peninsula. North Korea dropped a single, massive nuclear bomb on Seoul, the capital of South Korea. Approximately 1.3 million people perished (450,000 in the initial blast and the rest within weeks, either in lingering fires or due to massive radiation poisoning).

The blast caused massive environmental damage in the immediate (500 mile) radius, and substantially increased radiation levels worldwide. It also exacerbated global warming, and significant climate changes have been noted in the years since the incident. Hurricane, tornado, and violent electrical storm activity has increased substantially over past experience. Even as far away as in the United States, weather is much more unpredictable and dangerous.

The geopolitical implications were also dire. In retaliation for the blast, the United States launched a full-scale conventional bombardment of North Korea, which lasted for almost three full years. Despite this, when a ground invasion was launched thereafter, the resilient North Korean military was able to resist sufficiently to make the invasion an eventual failure, but not before the American and South Korean militaries sustained massive casualties in a 14-month fiasco. The political reverberations chased an American President from office, and substantially weakened NATO, the United Nations, and international cooperation between the US/British alliance and the rest of the world.

Amid a political backlash the likes of which had yet to be seen, the successor President in the United States withdrew almost all American troops to within U.S. borders, and foreign aid was substantially curtailed from Washington.

A number of smaller hot wars have also taken place -- in Afghanistan, Iraq, Iran, New Palestine, Chad, Ukraine, and Brazil. These conflicts have further eroded international cooperation and strained the U.S./British coalition's resources, as well as world economies.

Geopolitical conflict and unrest have also destabilized the world economy, spurring significant and sustained depression in both the United States and Europe. Standards of living in the third world (including most of Africa and South America) have fallen steeply, and many weaker governments in those regions have all but collapsed without western aid and support. Most of Africa and large swaths of South America are functionally areas of chaos, with mob rule and local warlords in control.

Superheroes still exist, but most are not supported by the public, out of bitterness that the heroes failed to anticipate and prevent world unrest and depression. The world's most famous superhero team, AlertForce, initially continued in operation during this time period, with shifting membership and varying levels of success. However, after 2007, public opinion began shifting wildly against all vigilante/superhero teams. The U.S. government cut all funding for superpowered groups such as the Avengers, and laws were enacted preventing police or other law enforcement officials from cooperating with superpowered vigilantes or groups. Amid this furor, AlertForce withdrew from public operations, and their various headquarters complexes fell silent.

Nevertheless, scientists and genetecists have noted substantial increases in mutations and genetic abnormalities, and some have reported increased incidents of paranormal abilities in the general populace. Further, with enhanced vigilanties out of the public eye, paranormal or super criminal activity has increased.

The world is a relatively harsh place to live at the moment. It needs heroes now more than ever. Will you rise to the occasion?

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First Live Game Announcement

Hello Heroes:

This will confirm that our first live action (face to face) game will take place on Sunday, September 4, 2005, at Chad's house. We will have a nice grilled lunch, then in the afternoon we will complete any final startup details and have our first new adventure.

Chad/GM

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Ruleset Alert

We will be using the Blood of Heroes rules for this campaign. The sourcebook looks like this:


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Welcome Heroes


Hi,

This is the blog/archive I've created for our new DC Heroes/Blood of Heroes/AlertForce campaign.

I'll be emailing you all soon with details and background plot points, but put this in your favorites list so we can use this spot to communicate/ coordinate actions.

Chad

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